Instead, go to the Massage Parlor at the corner. He will be important in the later course of the game. Further to the east there is Larry Moe*s Microsofts Store. At the opposite there is the Donut World, where there is a cop. There you get to a Body Shop, where you can buy body parts, if you are in a really bad state, but you can bypass this by using save/load. Take all your money (12,000 credits) from the bank account (and note down your BAMA number, you will need it often) and pay Ratz the money that you owe him ($46).Īfter you have left the Chatsubo, go to the east (the upper rim of the screen is north). Send a message in PAX to Armitage with your BAMA number and you will soon own enough money to get through the first parts of the game. ![]() Furthermore you will read that somebody has your Cryptology Chip and another one trades software against caviar. These get you some Basic-Comlink-Codes and after that you will also know where your deck is. Use the PAX service in the Chatsubo bar read all news at the Bulletin Board and in the Night City News. At the moment you have no computer yet, so it would be a good idea to get yours back. Information is the most important thing in this Cyberpunk world, which you belong to now, and you get it in two ways: talk to persons and the news in the PAX system. You can make a copy of disk 1 (it is not protected), with this you can create more savegames.įirst, you need to get information. Before you start, you should carefully read the manual, as there are many hints hidden. Therefore, this walkthrough shows, what order you could use for the different actions and what can be solved. Furthermore, you don't really know what could be important. ![]() There is no real need for a map, but you need the ability to note down the most important things. ![]() NEUROMANCER is a unique game experience and a normal walkthrough as for text adventures or role games would not help much. But you want to know what happened to your friends and other persons that have disappeared into the Matrix. Slowly your thoughts clear and you realise that you have a lot to do, a dangerous job awaits you, but you do own neither money nor equipment at the moment. Īwaking with a headache and the face in a synthetic paste, you know that the night had probably been a bit wild. In Donut World there are talkative policemen.
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