Hook line and chill2/28/2023 ![]() I open my cargo to find one of my catches covered in purple blotches, infected from whatever slimy evildoer my brain conjured up the night before. As is usually the case, though, the problems aren't over. My little fisherman friend awakes, the panic meter's eye finally soothed and my screen no longer tinged red. I'm not usually great at planning ahead, but quests handed out by NPCs generally help steer me in the right direction of what to bring out with me. ![]() Instead of diving in head-first, I was having to take the time to think about which tools were right for the job. Couple that with the fact that fishing rods, engines, reels and other trawling tools also take up space and it becomes a game of strategy. While eels are simple three-tile straight lines, fish like the bronze whaler are annoying bastards with one-tile prongs sticking out at diagonally opposite ends of its long body. Larger fish start appearing, along with more complex shapes to slot into the cargo hold. But after paying off my initial debt and performing some nice upgrades, my fishing horizons broaden massively. There's not much I'm able to grab at first-maybe a flounder, mostly carp, easy enough to slot into my inventory and go about my day. That debt, of course, is repaid in sea creatures. The premise is simple enough: after totalling your old boat and ending up on a strange island, the mayor generously gifts you a rickety hand-me-down craft and a small debt. It's a mysterious, sinister survival game dressed up in wellies. Dredge isn't the usual fish-and-chill game I've become so accustomed to playing.
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